Treasure Party is a mobile game that combines addictive match-3 puzzles with a treasure hunting Mario Party style board game
As a UI/UX Designer at Play-Q, I am a critical voice in Treasure Party’s latest features, live-ops, and quality of life updates. I’m involved from pre-production through implementation, testing, and release.
I guide the design team to write SPECs that are easy to implement, and simple for the player to understand.
I create early mockups and animatics of our features, to assist in discussion with other departments.
I finalize those mockups, implementing final assets in Unity, in collaboration with our talented engineering team.
I provide direction to the art team on any UI assets that are needed.
I help write test plans and assist in testing our final UI on device.
I help finalize new feature configurations, to ensure that they’re fun to play while still meeting the needs of our economy.
This page shows some of my favorite work from the project
Overview
For context, here is a general overview of Treasure Party’s gameplay loop
Card Streak Space
Context: What is Card Streak
Impact:
- Monetization increased during lost levels
Learnings:
- Wild Card was very important to the game economy. Most players either gave up on the streak immediately or finished
Daily Treats Event
Context: What is Card Streak
Impact:
- Monetization increased during lost levels
Learnings:
- Wild Card was very important to the game economy. Most players either gave up on the streak immediately or finished
Unified Buff Space
Context: What is Card Streak
Impact:
- Monetization increased during lost levels
Learnings:
- Wild Card was very important to the game economy. Most players either gave up on the streak immediately or finished

